This work in progress sculpt is based on a concept by Garam Jeong (https://www.artstation.com/locco). I used ZBrush for the majority of modeling, Maya for the rest of the modeling as well as the UV mapping, and Marvelous Designer for the outfit. I will use Substance Painter for the texturing and Marmoset Toolbag for the lighting and rendering.
Programs:
Turnarounds
Full Model
Marvelous Designer
Prop Meshes
Reference
I based this project on an old man character design by Garam Jeong.