Old Man Sculpt WIP
This work in progress sculpt is based on a concept by Garam Jeong (https://www.artstation.com/locco). I used ZBrush for the majority of modeling, Maya for the rest of the modeling as well as the UV mapping, and Marvelous Designer for the outfit. I will use Substance Painter for the texturing and Marmoset Toolbag for the lighting and rendering.
Programs:










Turnarounds




Full Model





Marvelous Designer



Prop Meshes





