Procedural Koi Automaton Animation

With this project, my goal was to mimic the mechanics of the LEGO Forma 81000 Koi by procedurally animating them in Houdini. I modeled the Koi fish in ZBrush while the rest of the models were modeled in Houdini. To create the textures I used both Substance Painter and Photoshop.

Programs:

Image with References

KatriellaBritt@gmail.com